I am versatile, a problem solver and I love a good challenge. I have been in the industry for 10+ years and shipped 3 AAA titles (Mafia 3 as a Tech/ Environmental Artist and Dead Space 3 and Hunted: The Demons Forge as a Level Designer). I have a Bachelors Degree in Video Game Art & Design from the Art Institute of Los Angeles, where I excelled in Level Design, Scripting and Prototyping. My degree and my thirst for knowledge led me to learn many other positions and programs, my well rounded knowledge and my positive attitude allows me to communicate across the different disciplines clearly and easily. I am currently working on an IP for mobile devices using Unity and Google Cardboard. I love to create games that push the envelope, are user friendly and fun.
Thank you for your time, Joshua J. Carlos
All Rights Reserved, Other content Copyright Joshua J. Carlos 2013
Accomplishments & Highlights
Game and Level Design Creation from Concept to Release.
Bachelor's degree in Video Game Art and Design from The Art Institute of Los Angeles.
Major contributor in level designs and functionality for 3 AAA IPs.
Quickly iterate and translate designs and new features into prototypes.
Problem solving and brainstorming.
Communication across all disciplines.
Skilled at C#, Java Script and Visual Scripting languages.
Loves video games and is driven to create games or apps of the highest quality.
Evaluate user experiences and testing.
This page shows All of my projects.
Current Projects
-current projects-
Micro-Harvest
Independant
Position: Everything | Completion: 70% Complete | Copyright Joshua J. Carlos 2013
Genre: VR Exploration Simulation RPG with rogue like elements and ties to real life
In this game you take control of a Micro-Harvester (a rover designed to mine and extract cells from ore.)
and venture into the unknown........ searching...... finding, harvesting.................. surviving?.
Created using JavaScript/ C# in Unity 3D and Google Cardboard.
Re-designed game to utilize Google Cardboard and conform to constraints.
Designed game on paper and translated into excel sheets then created prototype to beta.
Unfortunalty I was only able to jam for 12 hrs solo this year.
Type A-Z to make a wave.
- Hint: Speed and Consistency create the best looking waves.
- Note: After typing play in the title screen please do not press anything until the next level loads in completely.
Brainstormed ideas and gameplay.
Made using UE4 and blueprints.
Created scoring system that takes into account Momentum and Consistancy.
DownLoad and Play!
You must extract folder then find and execute the .exe...
I am currently attending classes at Udemy, my thirst for knowledge shall never be quenched.
In this game, I used a class project from Udemy(Learn to code by making games.) and enhanced it by adding various waves/types, weapon upgrades, health...and a Boss.
I did not create the art or music.
The new features took about 40hrs to implement from concept to completion.
Built using C# in Unity.
Balanced and refined game economy.
Play Game
Controls: Space/Mouse: Fire AWSD/DPad: Move
I was the programmer on a team of 3, I also had some influence on the design.
An imprisoned spellcaster seeks the help of summoned creatures in order to traverse the netherworld and accomplish their world-changing goal from the comforts of their dreary cell.
Brainstormed ideas and gameplay.
programmed flow, gameplay elements.
Built using C# in Unity.
DownLoad and Play!
You must extract folder then find and execute the .exe...
The theme: What do we do now?
Our game: Robot Rescue
I lead a taleneted team of 7 through a 3 day jam and triumphed! Despite major computer problems.
Your faithful robot friend CR-T1 is lost on a far away space station. You have to help guide him through the hallways and robots in search of nice and tasty power cells to keep him going. But beware! There may be evil monsters about!
Brainstormed ideas and gameplay.
Delegated tasks and integrated the game elements from team into level.
Built using C# in Unity.
DownLoad and Play!
You must extract folder then find and execute the .exe...
Controls: point and click where you want to suggest CR-T1 to go.